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While running aimlessly around the starting area, an owl suddenly flew by and dropped off a quest to bring five berries to a local NPC.
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It wasn’t even what I was being asked to do – the standard “go kill 10 (enemies)” or “bring me five (items)” are old hat to any MMOG player – as much as how I was being asked to do it. I’d picked up the game’s point-and-click interface fairly quickly (so I thought), but my confusion ran deeper than that. Three hours later, I logged off feeling slightly like Gilligan and the Skipper – completely and irrevocably lost. So, as LALAa the 17-year-old human female entered the world of Mabinogi, I braced myself for whatever the game had in store for me. After all, they’d generously given me an account with a character ready to go already on it – it’d be rude not to accept. Even such a simple task as entering my character’s name felt daunting, if only because I had no idea what was expected of me, or what the players considered “proper.” Where were the grizzled veterans and graying wizards? What made a 10-year-old better at picking up a sword than a 17-year-old, or vice versa? This wasn’t Dungeons and Dragons – it was Pokémon. Why would there be a “race” tab if the only option was Human? (As it turns out, there are Elves and Giants too – but the storyline on the North American servers hasn’t advanced that far yet.) There were no different classes to choose from instead I was given the option to set my character’s age from 10 years old to 17, the broad spectrum of manga characters’ youth, naturally. Though my account already had a character made for me, my first instinct was to create a new one – and here, I hit my very first stumbling block. While most of what I saw while poking around the Mabinogi store was Greek to me, I eventually picked up a few goodies that sounded helpful and finally made my way to the character select screen.
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I did know, however, that Nexon America had provided me with a testing account with some complimentary free NX Cash. That said, many of the options do confer in-game advantages – the pets can aid you in battle, a “Support Service” gives you increased storage space and softens the blow of being defeated in combat, and in order to play through the most prominent story lines (called “Generations”), a player must have an active Premium Service on their account, which at its cheapest is just under $10 for 30 days.Īt the time, though, I didn’t know any of this. In Mabinogi, much of what is available through Nexon’s store is primarily cosmetic in nature: A “Premium Character Card” gives players more options for faces and hairstyles when creating a new character, and one can buy a number of in-game pets as well. Like many of its East Asian cousins, Mabinogi revolves around microtransactions rather than recurring subscription fees players have the option of purchasing official “NX Cash” from Nexon, which can then be redeemed for items and services. The stage was set, and for the next seven days, Mabinogi‘s Fantasy Life would be my own. There was no mistake Mabinogi – proudly termed “Fantasy Life” – was as Korean an MMOG as they come.
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Despite being inspired by pre-Christian Celtic mythology, one look at the colorful, manga-esque characters splashed around the official website betrays its Eastern roots. Developed out of Seoul by devCAT (one of the Korea-based publisher’s internal studios) and released in Korea in mid-2004, Mabinogi hit North America just this past March. Given my unfamiliarity with Massive games from Asia – practically a separate genre entirely – I found myself wondering what exactly I was getting myself into as I first loaded up Nexon’s Mabinogi. The plan was a simple one: Take a hardcore player of Western MMOGs (myself), turn him loose in an Eastern game for a week … and see what happens.